| Home - Books - Reviews - Tutorials - Software - Download - Orders - Newsletter | |
| Subscribe here for our free email newsletter - monthly update |
Custom Search
|
Hamlet on the Holodeckreflections on hypertext and story-telling
Janet Murray has an intellectual background which will be common to many who have passed through higher education since the 1960s. She is rooted in her training in the humanities (English Literature) - but she has been touched by developments in computer science, and wishes to combine the two disciplines.
She describes the existing technology with enthusiasm - although in each case she ends up in the realm of 'Imagine if this could be put to use in ...' rather than what has been done. But this is understandable. After all, we are considering an extremely new technology. When printing was first invented, books were produced which imitated written manuscripts, just as in our own age cinema and radio first imitated the live theatre. Maybe the new digital narrative forms have not yet emerged. She discusses videogames, virtual dungeons (MUDs and MOOs) and literary hypertexts, including the best known - Michael Joyce's Afternoon and Stuart Moulthrop's Victory Garden. She also considers the advantages and weaknesses of Web-based narrative experiments. These include the complex worlds which are generated around TV soap operas for instance - which have archives of back footage linked to fan-generated materials. The main problem is that she doesn't really confront the most fundamental philosophical principle of fictional narratives. This is that consumers usually want and appreciate a series of events which has been artfully conceived and structured by somebody else. Such narratives represent, in no matter how diffuse a form, a distinctive point of view or perspective on the world. There is much discussion of journeys through mazes, fantasy quests, dragon-slaying, and all the usual clichés of games with names such as Pong, Zork, and Doom. However, when it comes to predicting what the new forms might be, these tend to be simply different ways of telling the same story - multiple viewpoints - a strategy which has been adopted in most art forms, and which is not intrinsically connected to computers or hypertext. Her arguments and exposition seem more fruitful when she is discussing the rapidly merging world of the Web and television. Her examination of current multimedia productions is wide-ranging and thorough, although there are one or two assumptions about what is likely to develop which seem open to question. The first is that computers will somehow participate in the generation of basic narratives. The second is that readers will be invited to participate in the story. The third is that a video games or MUDs are likely to be the most likely form to be developed. These are certainly interesting possibilities, but whether they are necessary elements of the new forms or not, only convincing evidence will tell. However, these are reservations of a rather theoretical nature. At a practical level, anyone interested in the future possibilities of story-telling using computer technology should read this book. Its comprehensive survey of current practice is an inspiring starting point for what might be achieved in the digital future. © Roy Johnson 2001 [more ELECTRONIC WRITING books] Janet H. Murray, Hamlet on the Holodeck, Cambridge, MA: MIT Press, pp.324, ISBN 0262631873 |
|
| Home - Books - Reviews - Tutorials - Software - Download - Orders - Newsletter | |
|
Mantex - PO Box 100 - Manchester M20 6GZ - UK Tel: +44 0161 432 5811 — Email: info@mantex.co.uk Copyright © Mantex 2000—2007 |